DayZ Standalone Wiki

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DayZ Standalone Wiki
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AnotherJawsh AnotherJawsh 10 December 2015
0

Status Report - 10 Dec 2015

A new status report has just been published!

  • Steam link
  • Full report
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AnotherJawsh AnotherJawsh 19 March 2014
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Rolling Update Rev - 0.42.116181

A new stable update has been released for DayZ.

Titled 0.42.116181, it weights in at just under one whole gigabyte and will be automatically downloaded by Steam. It includes many, if not all, of the changes listed in the previous experimental builds plus new food items.

Some of the more notable changes include:

  • A simple respawn mechanics for zombies
  • A new town called Chernaya Polana and surroundings
  • Farming hoe, Sporter 22, CR75 and many other weapons from experimental 0.37/0.42 added
  • Completely new two-handed melee animations
  • And much more...

Full changelog: 0.42.116181. Source: http://forums.dayzgame.com/index.php?/topic/180792-rolling-update-rev-042116181/?p=1863007

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AnotherJawsh AnotherJawsh 19 March 2014
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Weekly Report: A step into survival

Retrieved 19 March 2014

Weekly Report:

A step into survival

Another week for the team pushing towards a stable release. We considered releasing a version to stable branch mid week during maintenance, however there were still two serious issues to fix. The first was related to the testing architecture not being suitable for the large number of servers we were supporting on experimental, and the second related to the invisible zombies and players.

Invisible players and zombies

Fixing the invisible players and zombies was a product of moving to the client/server architecture but retaining some legacy aspects of the architecture. To solve this we have been hard at work continuing to revise the way the game works. A workaround we have implemented is…

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AnotherJawsh AnotherJawsh 12 March 2014
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Weekly Report: Smashing Bugs for 0.37

Retrieved 12 March 2014

Weekly Report:

Smashing Bugs for 0.37

This week saw us start our “survival” gameplay focus. This means most of our gameplay development focus is on refining the survival aspects of the game. We detailed some of the initial work for this last week.

Trying to get 0.37 to stable

Our main focus this week was to deploy a new version of the game to stable branch. We have two public “branches” of code, stable and experimental. A deployment to stable branch of the latest version of the game was scheduled for Wednesday, however we were not happy with some of the issues that remained.

Three major code changes have been occurring. We have been changing the way collision works to solve a number of bugs, such as shooting while prone c…

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AnotherJawsh AnotherJawsh 27 February 2014
2

DayZ Devblog 24 February 2014

A new developer blog has been uploaded by Dean Hall on YouTube. Titled DayZ Devblog 24 February 2014, the latest devblog has Dean talk about several new features related to the game engine and server that the developers are working on implementing including lighting, physics, desync issues, zombie spawns and more.

Dean discusses how the developers are keen to work on lighting from both a visual and gameplay perspective. Notability enabling flashlights (called beamlights) to work during daytime. Dean notes how the HDR (High dynamic range) needs significant tweaking before it is ready to be fully implemented for all players in-game.

Moving on, physics has been an exciting feature for the developers to implement in-game that has not existed prio…

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